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re: Force WM/AM Loadout
by Team Goldenblade on Fri Feb 13, 2015 11:50 am
I thought this would be fun to post since there are a lot of SWTOR players in the league. I created a Sith/Quantum toon before GU-44 for fun. The update actually makes the RP loadout pretty viable. Off the top of my head, I can't even name the Quantum powers any more because I use the Time tree to map to moves from Force Unleashed & Force Unleashed II.
"Force Repulse"
Solo Loadout with AM
1) 1-Handed Push [Tachyon Blast]
2) 2-Handed Push [Time Shift]
3) * Reserved for Defensive Move
4) Lightning Ball [Time Bomb]... this one's a bit of a stretch, but it's the bread & butter of the AM
5) Force Grip [Tachyon Burst]
6) Force Repulse [Distortion Wave]
I might be getting #1 & #2 mixed up, but it doesn’t matter. As long as you pull off both within the Time Bomb window, it should work the same.
1-Handed Weapon Mastery
Force Push Mastery [Solar Flame Mastery]... for range
Sith Lightning Mastery [Pulse Beam Mastery]... for melee
Basic Rotation
WM -> Lightning Ball -> Grip OR Repulse -> 1h Push -> 2h Push
- Cooldown is actually fast enough that you don't need a weapon move in this, but they're just in there for RP purposes
- If ranged, use "Grip"
- If melee, use "Repulse"
- Basically the lightning ball starts things off, then you destabilize with Grip or Repulse and then hit 2 powers that have a PI with the destabalization
- You get 100% power back if you pull this off... close to 100% if you get interrupted
* Defensive Moves
- Lightning Shield [Time Bubble]
- Force Dash [Quantum Tunneling]... looks really cool if you run the rotation, force dash and rerun the rotation from the opposite side!
- Cure [Closed Loop]... good, safe one for soloing
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